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Artificial intelligence research is opening new avenues in the ever-evolving dance between human game developers and their algorithmically-intelligent tools. Procedural generation can now create ...
Procedural generation has been in vogue recently, thanks to titles like Minecraft and Starfield, but few know it was also used in the earliest games.
While procedural level generation has been around for decades, recent advances in machine learning to generate game content (usually levels) are different because they don’t use a human-defined ...
This tech is essentially a procedural generation plugin for the Unreal and Unity game engines which allows developers to interactively and visually create "detailed and expansive" 3D worlds.
As part of a study to improve procedural level generation in games, three researchers have trained an artificial intelligence to make playable maps for classic Doom. We’re pretty sure this is ...
Not only that, but according to the paper this procedural generation method also includes attempts at predicting player paths and ensuring playability, so an "impossible level" can't truly be created.
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