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Artificial intelligence research is opening new avenues in the ever-evolving dance between human game developers and their algorithmically-intelligent tools. Procedural generation can now create ...
This tech is essentially a procedural generation plugin for the Unreal and Unity game engines which allows developers to interactively and visually create "detailed and expansive" 3D worlds.
Procedural generation has been in vogue recently, thanks to titles like Minecraft and Starfield, but few know it was also used in the earliest games.
As part of a study to improve procedural level generation in games, three researchers have trained an artificial intelligence to make playable maps for classic Doom. We’re pretty sure this is ...
Klei explains how the difficulty of the procedural generated levels in Invisible, Inc. (formerly Incognita) have been a sticking point for those playing the alpha, and how they're addressing that ...
While procedural level generation has been around for decades, recent advances in machine learning to generate game content (usually levels) are different because they don’t use a human-defined ...
Not only that, but according to the paper this procedural generation method also includes attempts at predicting player paths and ensuring playability, so an "impossible level" can't truly be created.