A family of Microsoft suites of integrated development tools for building applications for Windows, the web, mobile devices and many other platforms. Miscellaneous topics that do not fit into specific categories.
OpenGL on Windows uses specific headers depending on what is being used:
- Core OpenGL functions:
#include <GL\gl.h> - OpenGL Utility Library:
#include <GL\glu.h> - WGL functions:
#include <windows.h> - Auxiliary library:
#include <GL\glaux.h>
For Windows-specific OpenGL development, the documented starting point is the Windows OpenGL guidance, including header files, pixel format tasks, rendering context tasks, double buffering, and multithreaded drawing strategies.
The context does not document freeglut or glut.h, so only the Microsoft-documented headers above are supported here.